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Upon use, certain traps are triggered or disabled. Metal - All enemies randomly attack each other for the duration.Samba - Tear Delay -2, Piercing and Spectral for the duration.Hymn - The player gains +1 speed, +2 damage, and homing tears for the duration.Lullaby - All enemies are gradually slowed, before eventually falling asleep, signified with small "zzz"s above their heads.Upon use, drops a music box on the ground that can play one of four different tunes, each with their unique effects which last while the music box is playing. The yarn can also be rolled and deals damage to enemies while it is rolling. When used, spawns a ball of yarn alongside one of the Catastrophe cats, who will slash at nearby enemies. When used, it has a chance to be consumed and spawn a friendly Antlion that persists between rooms.Ĭauses a short-ranged swipe attack around the player when used. When used, spawns an Antlion's mouth in the ground, pulling nearby enemies and bosses towards it and damaging them. While held, the player gains flight and a +0.50 speed up.
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The player can then either throw up the consumed objects as a projectile or swallow them to heal for a full heart. When used, the player absorbs nearby enemies and projectiles. If the flame kills an enemy, the next use of the item spawns a ghost that burns enemies on contact and leaves a trail of purple fire. When used, the player shoots a homing purple flame. Upon use, places a non-moving explosive tear that acts like a landmine. When the item is used, any meat piles in the room will shoot blood, bones, and teeth at nearby enemies. While held, (most) enemies will drop a pile of meat on the ground upon death. When time runs out, the player flings the suit off, and the suit explodes after a short time. Upon clearing a room, the player gains 33% extra time. If the player gets hit, 33% of the remaining time is depleted instead of taking damage. Each laser does 33% of the player's damage. For 15 seconds, the player moves around in the cardboard suit, firing seven constant lasers. Upon use, a large cardboard suit slams down on the player, dealing contact damage and knockback to any enemies nearby. Taking a pill will spawn a large pool of creep in front of the player. The player sometimes stops firing and charges a shot that releases a spray of tears on a high arc. Leaves creep each time it absorbs a tear. Bombs do more damage and have a larger blast radius the more tears they soak up. Angel Rooms always spawn alongside Devil Rooms and remove the player's Black Hearts for rewards.įires a laser at the nearest enemy so long as the player is standing still. Black Hearts transform into a spirit upon taking Black Heart damage in combat. Orbital that reflects enemy tears and does contact damage that leaves a bleeding effect.Īll dropped or gained Soul Hearts become Black Hearts. If an enemy is hit with 5 tears in a row, they will be frozen. When it breaks, it turns into a friendly Pooter enemy. If enemies are killed in order, a card drop is guaranteed.Īttacks enemies by shooting an Ice Pooter at them. Shooting keys reversed, Damage up, Damage multiplier up.įire immunity, Red Fires shoot at enemies instead of the player, more Red Fires spawn in rooms, Red Hearts have a 1 in 5 chance to drop from fires.Ĭhanges tears to ice cubes that slide along the floor, leaving damaging creep. Periodical charge effect that unleashes lasers at enemies. Walking over enemy creep decreases tear delay. Gives the player pickups depending on what they are missing.Ĭhanges the player's shots to that of a flamethrower.Ĭreep immunity. Spawns a shield behind the player that blocks shots.Ĭonsumes familiars for damage ups and their powers.